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Alright Blizz, Enough with ArP

By Uncleleo | January 12, 2010

This is getting redundant. But the new wing of ICC, Plagueworks, opened last week and I’m sick of seeing Armor Penetration.  Only counting new Rogue ICC and Frost gear you have 10 items with ArP and no expertise or hit.  And that’s only counting 251 gear!  You can almost hard cap yourself in ArP and never even know it.

Here are the four items I could find at their lowest level with expertise;

Shawl of Nerubian Silk Drop ICC10

Shadowblade Legplates Vendor

Shadow Seekers Tunic Vendor

Footpads of Impending Death Leathercrafter

Because these are the only four pieces with expertise (one of which would be very expensive to craft) I’m having to hold off on other big upgrades to save frost emblems for the two pieces of emblem gear. Each of which will set you back 95 emblems of frost.

So contrary to my past post on Expertise, I think it’s about time to start gemming expertise. Blizz has left us no choice. We either miss Envenoms on a regular basis or lose Attack Power by gemming Expertise. Is this a way of nerfing Rogue’s without saying anything? It hurts the Mutilate Rotation the most so could this be a way of bringing Mutilate and Combat back on a semi level playing field?  The pieces of gear that don’t have ArP are sporting haste.  Haste has become a more important stat with the new ruptureless rotation for Mutilate but I’d much rather have guaranteed finishers instead of having to watch my combo points to see if I missed an Envenom.

On the other hand, if your still playing Combat you’ve got to be loving the move back to ArP. It looks like it’ll be fairly simple to hit the soft cap of ArP.  Even though Mutilate also benefits from ArP we are losing out on other important stats.

Here’s the easy fix Blizz. You’ve already got it in place to have two sets of gear. Emblem gear (tier 10) and ICC drops should be evenly divided among good pieces for both specs. IMO make the tier sets have the basic stats Rogues like (Crit & AP).  And use your raid drops to interchange stats for different specs.  If your goal is to help have two viable talent trees then help us with the right stats to make it happen.  Rogues have never had two different sets of gear because the stats are interchangeable. But when you start messing with some of the most important stats Expertise and Hit and start stacking one of the least important stats Armor Penetration then Rogues will start having trouble.

Expertise, Expertise, Expertise…

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