Thank You!

By Uncleleo | February 18, 2010

Well I’m proud to say that DPSforDummies.com has recieved 10,000 visits. That’s not including the people who visited while I was hosting on wordpress. noob4life.wordpress.com

Thanks to everyone who stopped by to check out my mindless dribble and endless rants. Also thanks to the subscribers who not only came here once but were brave enough to come back again. I’m really happy with the site and it’s has been a huge help to me in becoming a better player. Hopefully my noobness hasn’t rubbed off on to many of you!

If you want another way to keep up with all my posts you can follow me on Twitter using the link on the side of the page! (@DPSforDummies)

-Uncleleo

Clicker 4 Life

By Uncleleo | February 14, 2010

This next post by me should bring my Noobness to a whole new level. I’m not sure exaclty how I stumbled on this old Wow.com post but it got me thinking (which is never a good thing)

Mouse or Keyboard

I have always wondered how other players can bind everything to their keyboard. Personally I have been a clicker for my entire life as a gamer. From back in the days of Age of Empires, Starcraft and now Warcraft. I do use a couple of key bindings and macros but anytime there is movement involved I am stuck with my cursor over mutilate.

I’m sure I am losing out on some DPS by not being able to use my keyboard for everything but at the same time it seems like a tough transition and one that would take alot of work. I know I also lose out on valuable UI space because I have to have my buttons big enough to find during an intense fight.

I am interested to see if I am the only clicker left out there or if some other people still practice this ancient art. Also if anyone has any good tips on losing the mouse please let me know!

On a side note, I did something dumb yesterday and reinstalled Starcraft. I’m getting pretty excited about the upcoming SC2 release so needed to shake off some cobwebs.

New Weekly Icecrown Raid Quest

By Uncleleo | February 11, 2010

Last week Bornakk graced us with his presence on the forums and provided a little information on the new Weekly raid quests in Icecrown Citadel. I have personally not seen one of these or had a chance to do one.

Click here to see the original post on the Warcraft Forums or you can read his post below.

Now that Icecrown Citadel has been fully unlocked, allowing players the ability to progress in 10- and 25-player formats to defeat the Lich King, new raid weekly quests have been unlocked! These quests are specific to the Icecrown Citadel raid dungeon and do not correspond with the standard random raid weekly quest offered in Dalaran. Here’s an overview of what you need to know.

One of five quests will be randomly available each week in both 10- and 25-player versions of the dungeon. This means each player has the opportunity to complete two Icecrown Citadel raid weekly quests each week if the dungeon is run in both versions, however, these quests have to be completed within the raid version (10- or 25-player) in which they are offered.

If a player obtains one of these quests but does not complete it that week, the quest will automatically be removed from the player’s Quest Log the next time Lord Marrowgar is defeated under a new raid ID, or when zoning into an instance with a new raid ID where Lord Marrowgar has already been defeated. This only applies if the random raid weekly offered when the player enters a fresh Icecrown Citadel raid instance happens to be different from the one already in his or her Quest Log. Players can otherwise simultaneously have both the 10- and 25-player raid weekly quests in their Quest Logs and complete either of them at any time during the week in their respective raid versions. The quests given each week in 10- and 25-player versions of Icecrown Citadel will be randomly determined once Lord Morrowgar is killed, or once a player zones into an instance where Lord Morrowgar has already been killed.

The Quests:
Deprogramming – Look for a rogue named Infiltrator Minchar outside of Lady Deathwhisper’s chamber. He’ll speak of a brainwashed operative who needs saving from the lady’s powerful means of influence. While engaging Deathwhisper, keep an eye out for a warrior named Darnavan among her minions. He must live if your raid group is to succeed in completing the quest.

Securing the Ramparts – After taking the platform up to the ramparts from Lady Deathwhisper’s chamber, a lieutenant of your faction will seek your help in slaying the Rotting Frost Giant on the other end of the ramparts terrorizing his troops. Bring the monster down and return to the lieutenant for your reward.

Residue Rendezvous – Should you succeed in killing Deathbringer Saurfang, you will soon meet Alchemist Adrianna upon lurking further into the citadel. She will task your group with the unfortunate job of being infected by both a Green Residue from Rotface and an Orange Residue from Festergut. While infected with both residues, at least one player from the raid must speak with Alchemist Adrianna in order for everyone in the group to receive credit.

Blood Quickening – Outside the Crimson Hall awaits Alrin the Agile to inform your group that his friend, Infiltrator Minchar, has been captured by the San’layn for interrogation. Should you choose to help in rescuing Minchar, you will have 30 minutes from the moment you step foot in the Crimson Hall to kill Blood-Queen Lana’thel before she executes him. Fortunate enough for you, she will not kill Minchar if she is busy fighting your group.

Respite for a Tormented Soul – If your group can successfully free Valithria, she will morph into her humanoid form to offer you a quest in a more approachable manner. Providing each player who accepts the quest with a Pulsing Life Crystal, a channeling device, Valithria will speak of a way to save Sindragosa’s spirit. Members of the raid who use these crystals on Sindragosa when she is below 20% health will slowly stack on her the Life Infusion debuff. Reaching 30 stacks (10-player) or 75 stacks (25-player) of Life Infusion before she dies will provide the frost wyrm with an aura of Soul Preservation. If your group manages to give Sindragosa this aura before killing her, a quest item can be obtained from her remains to complete Valithria’s task.

The Reward:
Completing any of these quests will reward each member of the group with a Sack of Frosty Treasures and a healthy chunk of gold. The sack will contain Emblems of Frost and other potentially valuable items!

Posted by Bornakk @ 02/05/2010 02:01:34 PM PST (http://forums.worldofwarcraft.com/thread.html?topicId=23042294083&sid=1)

Here’s a link to what you can expect to find in the Sack of Frosty Treasures.

Pop Those Cooldowns

By Uncleleo | February 10, 2010

You’ve got Deathbringer Saurfang down to 30% and he goes into his Frenzy. You hear through vent “POP ALL YOUR COOLDOWNS”. So you activate your trinket, and pop Cold Blood on a 5 point Envenom. Your done right?

You may consider combat to have all the cooldowns for the Rogue class, and for the most part you’d be right. But Mutilate and the Rogue class in general do provide some other options for CD’s that some people don’t consider.

Tricks of the Trade should be considered a CD that is popped whenever it is available. Even if your not getting the two piece tier 10 set bonus (Adding 15 energy instead of using 15 energy) it’s still going to benefit the group for you to throw this on the second highest melée DPS in the group. Again this won’t benefit you directly unless you are wearing two tier 10 pieces but it will benefit the group by adding 15% damage to a melée DPSer of your choice.

Vanish is one CD I think alot of Mutilate Rogues forget about. Vanish is great as it’s an instant aggro dump, let’s you throw an extra bleed effect on a boss with Garrote and the major benefit is the Overkill buff which increases energy regeneration by 30% while stealthed, and for 20 seconds after breaking stealth. Your initial burst damage on a boss is made possible by the overkill buff and Mutilate gets a way to do that again in the middle or end of a fight.

The last one that I use and I think most Rogues have retired is Thistle Tea. Ah yes, the once useful thistle tea. When you get to the end of a boss fight every tick of energy is important. Why not a free 20 energy boost. I keep a couple of these on me at all times just for the occasion at the end of a fight where I can use it.

On alot of these fights I’m using my CD’s as soon as I’m into my rotaion because on a fight like Saurfang you’ll be able to use these multiple times. But when you hear those words come out of your raid leaders mouth you’ll be ready for them!

Any CD’s I missed?

The Good, The Bad and The PUG

By Uncleleo | February 9, 2010

I’ve been on a little hiatus from the game and the blog. Not really by choice, mainly because I was moving and the weather delayed installation of my cable and Internet. Not to mention the fact that something happened to my desktop during the move and now it only turns on when it wants to. Either way, move is done, cables installed and my new computer arrived the other day. So I’m excited to get back to it.

That is what’s going on in my world, now on to Uncleleo’s.

Believe it or not I am finding my experiences pugging to be very good lately. I have got an extremely fun and knowledgable group for 10 man ICC. 5 to 6 of us as a core group pugging the rest when we need. Out of the 6 from the core group 3 of us are guildies.

I have also found a 25 pug that I join when I can. I’m not sure what it is but in these pugs I am seeing less and less Rogues. I would have to think that with such high DPS, rogues would be in pretty high demand right now. That matched with the ease of getting gear and I would figure you would see more Rogues in these raids. My conclusion as to why I don’t see as many is because most of the Rogues have a 25 or 10 man team and have no reason to PUG. Therefore I have found myself in a position that’s very surprising. I’m topping the DPS meters. This is something that regardless of what I did in the past I never could consistently top the damage meters. I think for the first time I truely understand my class and spec. I understand what tools I have to max my DPS. I understand that Blizz has done everything in their power to make Dagger Rogues the top DPS in the game. All of that mixed with the fact that Im not competing for gear against other Rogue’s makes pugging the perfect situation for me.

Granted I would much rather be in the same core group each week, because hearing a Raid leader explain the fights every week gets pretty old pretty quick. Right now the only runs I am doing with my guild are the Weekly Raids. The guild usually can get two 10 man raids for the weekly, with mains and alts. So pugging the higher raids (ToC and ICC) is the best option for me.

All in all each PUG is it’s own adventure. There’s one thing you can expect when Pugging, the unexpected. Try not to limit yourself or shy away from Pugging because you never know which group will turn out to be good and you might make a few in game friends along the way like I have.

« Previous Entries Next Entries »